Login | Create an accountDiscussion Boards | Comments Stream
Login to use bookmarks

Ditch the classroom, embrace the world, and integrate Adventure Learning

Session Five: Sunday 12:30pm–2:00pm
Room 301
Dr. George Veletsianos
Affiliation: University of Texas at Austin
Conversational Focus/Audience:
All School Levels
Conversation Description:

Adventure Learning (AL) is an approach for designing environments to engage learners in opportunities to explore real-world issues through collaborative, experiential, and participatory experiences (Doering & Veletsianos, 2008, Veletsianos & Kleanthous, 2009). For the last 5 years the author has been part of a team that launched a K-12 AL program entitled GoNorth! (http://www.polarhusky.com) followed by millions of children worldwide. These projects follow the same narrative: a team of explorers and educators traverse an Arctic region of the world on a dog sledding expedition to engage learners with a freely-available inquiry-based curriculum exploring socio-scientific issues of concern (e.g., global warming). Students follow the expedition and participate in the learning experience via an online environment enhanced with media send from the trail (e.g. audio, video). In addition, students engage in conversations with explorers, experts, and co-learners via real-time chats, postings on shared maps, etc.

The appeal and transformative nature of the AL approach is not only demonstrated by five years of research, but also by worldwide attempts to actively involve classrooms in expeditions. Examples include a record-breaking foot trek to the South Pole (http://bit.ly/f5kIs) and an initiative to study Polar bears in their natural habitat (http://bit.ly/2GcXPU).

To assist educators in designing technology-enhanced adventure learning experiences, this discussion will focus on five focus areas (narrative, pedagogy, social media, creative curricula, and the world outside the classroom) that foster the design of adventure-based projects.

Conversational Practice:
Participants will be asked to explore examples of Adventure Learning projects. At the conference, George will (a) discuss the topic, and, to demonstrate the ideas presented (b) design a small adventure learning project with participants as co-creators. Next, participants will be divided in groups to design their own adventure learning projects. During this time the author will act as a consultant to the teams. The projects developed will be posted on http://www.veletsianos.com/educon22 for future access. At the end of the session each team will discuss their project and receive feedback from the rest of the group.
Elluminate Rooms ( instructions for launching Elluminate )
Stream via Elluminate: Room 301 — Channel A


No comments have been posted yet.